Our Story

Built by Players, for Players

WyldWare.Com has been hosting MUD, MUX, MUSH, and MOO games since 1996. We watched the internet grow up — from dial-up squeals to broadband hums to whatever the cloud is supposed to be today. Through all of it, we kept doing what we do: hosting text-based games for the people who love them.

We're not the shiniest option. We're the one that lasts. The kind of hosting company that doesn't need to advertise because our customers stay — sometimes for decades.

Three decades ago, when most of the internet was still figuring out what it wanted to be, a group of text-game enthusiasts decided they were tired of flaky hosting. The companies would come, set up shop, overpromise, and vanish when things got tough.

So we built WyldWare. Not to be the biggest. Not to chase the latest hosting fashions. Just to be here — reliably, quietly, for the games that needed a home.

The hosting industry went through a dozen revolutions. VPS, cloud, serverless, containers — you name it. We watched them all from the same machine in the corner of the room, doing what we've always done.

And we're still here. We'll be here tomorrow, too.

"You're not glittering gold, kid, but you're solid brass — the kind of stuff that lasts through the economic boom and the inevitable, pathetic bust. You've got the staying power."
— A friend who tells it like it is
What We've Survived

30 Years of Staying Power

Every tech wave that was supposed to kill us just made us more stubborn. Here's what we've outlasted — and why it matters for your game.

1996
The Dial-Up Era
When the internet was a screech and a prayer. We hosted MUDs when most people hadn't heard the word "browser."
2000
Y2K Panic
Everyone thought the lights would go out on January 1st. They didn't. Neither did we.
2001
The Dot-Com Bust
Half the tech industry went up in smoke. We were never part of the hype — so we had nothing to burn.
2007
The Social Web
Everyone said text games were dead. They were wrong. We kept running the worlds people actually loved.
2010s
"The Cloud" Era
Every startup pivoted to "cloud hosting." We watched them come and go. Reliable still meant something to us.
2020s
AI Everything
Every vendor is selling AI this and AI that. We just keep doing what works. Your game doesn't need a chatbot — it needs uptime.
The Founder
WC
Willow Cline
Founder & Operator
Willow cut her teeth on BBS games in the late '80s and early '90s. She discovered a love for MUSH coding and hosting in 1995, on a series of Transformers and World of Darkness MUSH games. She founded WyldWare in 1996 and has been hosting MU* games ever since — through market crashes, tech bubbles, and every hosting trend that came and went.

Her philosophy is simple: be reliable, know your genre, and don't disappear when things get hard. That's kept WyldWare running for three decades, and that's the plan for the next three.
What We Believe

The WyldWare Way

If you're looking for "scalable cloud infrastructure" and "99.99% uptime SLAs," keep wandering. You're in the wrong decade. We deal in the kind of bedrock that survives when the bright ideas turn to dust. That's not scalable — it's eternal.

We don't believe in one-size-fits-all hosting. Every world has its own needs, its own rhythm, its own code written over years by people who care. You don't throw that into a shared container and call it done. You build around it. You tailor to it. That's not a feature — that's just how we've always done it.

And if you sign up for something with us — you get that thing. Not a bait-and-switch upgrade pitch six months in. Not a surprise charge when you hit a threshold nobody mentioned. The price is the price. The features are the features. We stay, and what we said stays.

Call it stubborn. Call it old-fashioned. We've heard both. We call it reliable. Three decades of it, and nobody's talked us out of it yet.

Ready?

30 Years of the Same Number

If you've read this far, you already know what we are. Now the question is whether you're ready to build with us. The door's open — step through.

View Hosting Packages Contact Us